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WELCOME TO THE WORLD OF SANCTIS!

Here the Envoys of the Kingdom of Roushantash begin their journey to deal with the nomads of the lands of Katharos.

ENVOYS OF ROUSHANTASH

NAME SPECIES CLASS ROLE
Envoy 1 Species Name Class Name Position
Envoy 2 Species Name Class Name Position
Envoy 3 Species Name Class Name Position
Envoy 4 Species Name Class Name Position
Envoy 5 Species Name Class Name Position

KNOWN NATIONS OF SANCTIS

NAME PRIMARY SPECIES AFFILIATION ROLE CAPITAL
Old Liiant Human (Anur) Illanti Empire Empire Founder Illanti
Kyobria Human (Anur) Illanti Empire Member State Capital
Marnium Human (Vossan) Illanti Empire Member State Capital
Mesounon Human (Ghect) Illanti Empire Member State Capital
Anthisi Human (Ghect) Illanti Empire Member State Capital
Elci Dwarf (Gnome) Illanti Empire Member State Capital
S'Nlora Lizardman (S'Nloran) Illanti Empire Member State Capital
Valia Elf (Sidhelein) Illanti Empire Member State Capital
East Marches Human (Ghect) Illanti Empire Border Lands Capital
West Marches Human (Vossan) Illanti Empire Border Lands Capital
North Marches Human (Vossan) Illanti Empire Border Lands Capital
Roushantash Human (Ghect) Eastern Concord Border Lands Capital
Mayyada Human (Ghect) Eastern Concord Border Lands Capital
Falai Khalese Dwarf (Dwalf) Eastern Concord Major Contributor Capital
Asayesh Delari Elf (Alfein) Eastern Concord Major Contributor Capital
Satawy Orc (Vilou) Eastern Concord Concord Capital Capital
Kanda Shiran Dwarf (Gnome) Eastern Concord Concord Navy Capital
Aravanya Dwarf (Halfling) Eastern Concord Border Lands Capital
Ves Human (Vossan) Ves Empire Illanti Counter Capital
Mor Amnarc Orc (Urshak) Independent Raider Base Capital
Lliron Lizardman (Ssirran) Independent Pirate Base Capital
Far Katharos Human (Rjanr) Independent Nomad Raiders Capital
Near Katharos Human (Rjanr) Independent Semi-Nomadic Lands Capital
Meresh Elf (Sidhelein) Independent Resource Rich Capital
Kepeta Human (Kash) Independent Food Rich Capital
Alozea Lizardman (Hosi) Independent Defensive Pact Capital
Mamixiar Elf (Dalein) Independent Trading Empire Capital
Keyshan Unknown Independent Far Off Lands Capital

MAJOR GROUPS OF SANCTIS

NAME TYPE DESCRIPTION NICKNAME
Convocation of Mages Guild Imperial Mages Guild Wizards of the Second Order
Order of Candles Guild Eastern Mages Guild Wizards of the First Order
Order of Sur'kuhl Guild Western Mages Guild Wizards of the Free Order
Conclave of Magi Guild Southern Mages Guild Covenant of Sorcery
Free Rangers Explorers Exploring places of the past Feathereyes
Brotherhood of Shields Guild Bodyguard Guild  
League of Coins Guild Banker Guild  
Blackstone Company Commercial Mercenary Company, mostly Dwarfs Clanless Legion
Dorini Banner Commercial Mercenary Company, mostly Elfs  
Free Hands Commercial Mercenary Company, mostly Humans Shattered Blade
Burning Hand Religious Monotheistic religion, state religion of Illanti Empire Faith of the One
Dawnseeekers Religious Find the source of everything Flaming Eyes
Cult of the Forsaken Cult    
Many Eyed Men Cult    

Major Species and Races of Sanctis

Name Description Source and Changes Languages
Human Various Human races Human in Core pg 27; ARG pg 70 All get Common
Anur Human race, English/French-like medieval society See Human above gain New Illanti, may take Old Illanti as a bonus
Vossan Human race, Aztec/Maya-like society See Human above gain Voss
Kasi Human race, Middle East/African-like medieval society See Human above gain Shal
Ghect Human race, Chinese/Asian-like medieval society See Human above gain Nank, may take Grogj as a bonus
Rjanr Human race, Mongol/Germanic pagan-like medieval society; tribal and warlike nomads See Human above gain Grogj
Elf Various Elfen races See individual races below All get Common and Elfen
Alfein 'high elf', considered the typical elf; human range of skin colors Half-Elf in Core pg 24; ARG pg 40 gain primary Human language where they grew up
Dalein 'wood elf', skin is various colors of green and brown Elf in Core, pg 22; ARG pg 20 gain Sy (Pure Elven)
Sidhelein 'dark elf' or 'swarthy elf', skin is very dark brown to black Drow in ARG, pg 102 gain Siden, may take Undercommon
Skalhelein 'light elf' or 'snow elf', skin is white or very light blue, rarely seen Elf in ARG pg 20 with Artic Elf subtype gain Skalhelein, may take Esterian
Dwarf Various Dwarfish races See individual races below All get Common and Dwarven
Dwaf Dwarfish race, typical Dwarf Dwarf in Core, pg 21; ARG pg 10 gain Ancient Dwarven
Loxo Dwarfish race, typical Gnome Gnome in Core, pg 23; ARG pg 30 may take Techgnomish
Hafl Dwarfish race, typical Halfling Halfling in Core, pg 26; ARG pg 60 gain primary Human language where they grew up
Orogl Dwarfish race, deep dwellers with pale skin, rarely seen ARG pg 186 gain Undercommon
Orc various Orc races See individual races below gain Orcish and Common
Vilou Orcish race, noble and hard-working people; replace Ferocity with Sacred Tattoo ARG pg 50 with changes in description to the left gain Vilou, may take Aureli
Aurel Orcish race, masters of trade commanding large caravans; Replace Ferocity and Intimidating with Beastmaster and Scavenger ARG pg 50 with changes in description to the left gain Aureli, may take any non-Orc racial language
Urshak Orcish race, barbarian peoples, typical Orc ARG pg 138 gain Ursh

Minor Species and Races of Sanctis

Name Description Source and Changes language
Lizardfolk lizard people of various races; S'Nloran are found in jungles, Ssirran are found in swamps, and Hozi are found in deserts see Lizardfolk page gain Lizardfolk and Common
Catfolk cat people ARG pg 90 gain Catfolk and Common
Goblin magical experiment in ancient Esteris Imperium, created to be spies out of Orcs ARG pg 114 gain Goblin and Common
Hobgoblin magical experiment in ancient Esteris Imperium, created to be slaves and warriors out of Orcs ARG pg 120 gain Goblin and Common
Kobolds magical experiment in ancient Esteris Imperium, created to be archers out of Lizardfolk ARG pg 132 gain Lizardfolk and Common, may take Goblin
Ratfolk rat people ARG pg 150 gain Common and primary Human language where they grew up
Tengu bird people ARG pg 162 gain Tengu and Common
Arak vulture people; replace Gifted Linguist and Swordtrained with Carrion Sense and Claw Attack  ARG pg 162 with changes in description to the left gain Tengu and Common
Nagaji Snake people, rarely found outside of Eastern Concord, unknown homeland ARG pg 196 gain Naga and Common
Strix flying people, rare due to nearly being driven to extinction by the humans of the Illanti Empire and Eastern Concord ARG pg 200 gain Strix and Common
Vanara monkey people, rare outside of jungle regions ARG pg 206 gain Vanaran and Common

Book Abbreviations

Core = Core Rulebook

ARG = Advanced Races Guide

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